AI Insights · Timothy · July 2021
Top 5 Sports Games on Android in Austria: Q2 2021 Performance
Discover the performance trends of the top 5 sports games on the Android platform in Austria during Q2 2021, including revenue, downloads, and active users.
During the second quarter of 2021, the top 5 sports games on the Android platform in Austria showcased varying trends in weekly revenue, downloads, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Top Eleven Be a Soccer Manager saw a mixed trend in weekly revenue, peaking at around $11K in the final week of June. Weekly downloads experienced a significant increase towards the end of the quarter, rising from 361 in the first week of April to 671 by the last week of June. The weekly active users also showed an upward trend, growing from 4.9K to approximately 5.4K.
Fishing Clash: Sport Simulator had a fairly stable weekly revenue, fluctuating mostly between $6.5K and $7.7K, with a peak of about $7.2K in the last week of June. Weekly downloads saw a general decline, dropping from 445 at the start of April to 388 by the end of June. Active users followed a downward trend, starting at 2.1K and decreasing to around 1.9K.
Golf Clash - Golfing Simulator experienced steady weekly revenue, maintaining figures around $5K to $7.8K, with the highest revenue of $7.8K in the last week of May. Weekly downloads remained relatively low, ranging between 48 and 109. Active users hovered around 700 to 900, showing minor fluctuations throughout the quarter.
EA SPORTS FC™ Mobile Soccer exhibited consistent weekly revenue, peaking at approximately $7.1K in the final week of June. Weekly downloads surged significantly, from 985 in the first week of April to 2.5K by the end of June. Active users showed substantial growth, increasing from 18.9K to 33.3K over the quarter.
F1 Clash - Car Racing Manager showed a positive trend in weekly revenue, reaching up to $7.3K in early June. Weekly downloads varied, peaking at 1.1K in early May before settling around 532 by the end of June. Active users saw growth, rising from 3.7K to approximately 5.2K during the quarter.
For more insights into app performance and trends, visit Sensor Tower.